!-----------------------------------------------------------------------------! 
! Configuration Data -- edit as required                       ! 
!                                                                             ! 
! Multiple-line values may be entered by appending     ! 
! sequential numerals to the key, starting from 0,       ! 
! like this:                                                                ! 
! nx3bench.config.comment0 = First comment line      ! 
! nx3bench.config.comment1 = Second comment line  ! 
!------------------------------------------------------------------------------!
nx3bench.config.system_id0 = Sun Ultra 40 M2
nx3bench.config.system_id1 = 2x3.0 GHz dual core Opteron 2222 SE
nx3bench.config.system_id2 = nVidia Quadro FX 5600x2 (SLI)
nx3bench.config.system_id3 = 32-bit Windows XP Pro SP 2
nx3bench.config.submissiontype = Parts Built
nx3bench.config.system_id.short = Sun Ultra 40 M2 3.0GHz DC nVidia Quadro FX 5600 x2 (SLI)
nx3bench.config.hw.cpu = AMD Opteron 2222 SE 3.0GHz
nx3bench.config.hw.num_cpus = 2
nx3bench.config.hw.l1_cache = 32 k (I+D)
nx3bench.config.hw.l2_cache = 2 MB
nx3bench.config.hw.l3_cache = 0
nx3bench.config.hw.memory = 8 GB (2x4x1 GB DDR2 667 MHz ECC dimms)
nx3bench.config.hw.page_size = 4096 k
nx3bench.config.graphics.memory = 3 GB total (1.5 GB per graphics framebuffer)
nx3bench.config.hw.cores_per_CPU =      2
nx3bench.config.graphics.accelerator = nVidia Quadro FX5600x2 (SLI)
nx3bench.config.graphics.color_depth = 32 bit
nx3bench.config.graphics.overlay_underlay = 0
nx3bench.config.graphics.depth_buffer = 24
nx3bench.config.graphics.stencil_buffer = 8 bits
nx3bench.config.graphics.accum_buffer = 0
nx3bench.config.graphics.aux_buffer = 0
nx3bench.config.graphics.other_buffer = 0
nx3bench.config.graphics.dl_memory = 0
nx3bench.config.graphics.texture_memory = Unified
nx3bench.config.graphics.display_model = Sun X7204A
nx3bench.config.graphics.screen_width = 1280
nx3bench.config.graphics.screen_height = 1024
nx3bench.config.graphics.display_size = 17" TFT-LCD Monitor
nx3bench.config.graphics.refresh_rate = 75 Hz
nx3bench.config.graphics.swap_on_retrace = No (off)
nx3bench.config.disk.size = 146 GB
nx3bench.config.disk.model = Seagate ST 3146854 SS 
nx3bench.config.disk.RPM = 15000 rpm
nx3bench.config.disk.interface = 3 Gb/sec SAS
nx3bench.config.disk.controller = Integrated
nx3bench.config.sw.os = Windows XP Pro
nx3bench.config.sw.os_version = SP 2
nx3bench.config.sw.windows_system = Microsoft Windows
nx3bench.config.sw.api = OpenGL
nx3bench.config.sw.api_vendor = NVIDIA Corporation
nx3bench.config.sw.api_version = 2.1.1
nx3bench.config.sw.api_extensions0 = GL_ARB_color_buffer_float 
nx3bench.config.sw.api_extensions1 = GL_ARB_depth_texture 
nx3bench.config.sw.api_extensions2 = GL_ARB_draw_buffers 
nx3bench.config.sw.api_extensions3 = GL_ARB_fragment_program 
nx3bench.config.sw.api_extensions4 = GL_ARB_fragment_program_shadow 
nx3bench.config.sw.api_extensions5 = GL_ARB_fragment_shader 
nx3bench.config.sw.api_extensions6 = GL_ARB_half_float_pixel 
nx3bench.config.sw.api_extensions7 = GL_ARB_imaging 
nx3bench.config.sw.api_extensions8 = GL_ARB_multisample 
nx3bench.config.sw.api_extensions9 = GL_ARB_multitexture 
nx3bench.config.sw.api_extensions10 = GL_ARB_occlusion_query 
nx3bench.config.sw.api_extensions11 = GL_ARB_pixel_buffer_object 
nx3bench.config.sw.api_extensions12 = GL_ARB_point_parameters 
nx3bench.config.sw.api_extensions13 = GL_ARB_point_sprite 
nx3bench.config.sw.api_extensions14 = GL_ARB_shadow 
nx3bench.config.sw.api_extensions15 = GL_ARB_shader_objects 
nx3bench.config.sw.api_extensions16 = GL_ARB_shading_language_100 
nx3bench.config.sw.api_extensions17 = GL_ARB_texture_border_clamp 
nx3bench.config.sw.api_extensions18 = GL_ARB_texture_compression 
nx3bench.config.sw.api_extensions19 = GL_ARB_texture_cube_map 
nx3bench.config.sw.api_extensions20 = GL_ARB_texture_env_add 
nx3bench.config.sw.api_extensions21 = GL_ARB_texture_env_combine 
nx3bench.config.sw.api_extensions22 = GL_ARB_texture_env_dot3 
nx3bench.config.sw.api_extensions23 = GL_ARB_texture_float 
nx3bench.config.sw.api_extensions24 = GL_ARB_texture_mirrored_repeat 
nx3bench.config.sw.api_extensions25 = GL_ARB_texture_non_power_of_two 
nx3bench.config.sw.api_extensions26 = GL_ARB_texture_rectangle 
nx3bench.config.sw.api_extensions27 = GL_ARB_transpose_matrix 
nx3bench.config.sw.api_extensions28 = GL_ARB_vertex_buffer_object 
nx3bench.config.sw.api_extensions29 = GL_ARB_vertex_program 
nx3bench.config.sw.api_extensions30 = GL_ARB_vertex_shader 
nx3bench.config.sw.api_extensions31 = GL_ARB_window_pos 
nx3bench.config.sw.api_extensions32 = GL_ATI_draw_buffers 
nx3bench.config.sw.api_extensions33 = GL_ATI_texture_float 
nx3bench.config.sw.api_extensions34 = GL_ATI_texture_mirror_once 
nx3bench.config.sw.api_extensions35 = GL_S3_s3tc 
nx3bench.config.sw.api_extensions36 = GL_EXT_texture_env_add 
nx3bench.config.sw.api_extensions37 = GL_EXT_abgr 
nx3bench.config.sw.api_extensions38 = GL_EXT_bgra 
nx3bench.config.sw.api_extensions39 = GL_EXT_blend_color 
nx3bench.config.sw.api_extensions40 = GL_EXT_blend_equation_separate 
nx3bench.config.sw.api_extensions41 = GL_EXT_blend_func_separate 
nx3bench.config.sw.api_extensions42 = GL_EXT_blend_minmax 
nx3bench.config.sw.api_extensions43 = GL_EXT_blend_subtract 
nx3bench.config.sw.api_extensions44 = GL_EXT_compiled_vertex_array 
nx3bench.config.sw.api_extensions45 = GL_EXT_Cg_shader 
nx3bench.config.sw.api_extensions46 = GL_EXT_bindable_uniform 
nx3bench.config.sw.api_extensions47 = GL_EXT_depth_bounds_test 
nx3bench.config.sw.api_extensions48 = GL_EXT_draw_buffers2 
nx3bench.config.sw.api_extensions49 = GL_EXT_draw_instanced 
nx3bench.config.sw.api_extensions50 = GL_EXT_draw_range_elements 
nx3bench.config.sw.api_extensions51 = GL_EXT_fog_coord 
nx3bench.config.sw.api_extensions52 = GL_EXT_framebuffer_blit 
nx3bench.config.sw.api_extensions53 = GL_EXT_framebuffer_multisample 
nx3bench.config.sw.api_extensions54 = GL_EXT_framebuffer_object 
nx3bench.config.sw.api_extensions55 = GL_EXTX_framebuffer_mixed_formats 
nx3bench.config.sw.api_extensions56 = GL_EXT_framebuffer_sRGB 
nx3bench.config.sw.api_extensions57 = GL_EXT_geometry_shader4 
nx3bench.config.sw.api_extensions58 = GL_EXT_gpu_program_parameters 
nx3bench.config.sw.api_extensions59 = GL_EXT_gpu_shader4 
nx3bench.config.sw.api_extensions60 = GL_EXT_multi_draw_arrays 
nx3bench.config.sw.api_extensions61 = GL_EXT_packed_depth_stencil 
nx3bench.config.sw.api_extensions62 = GL_EXT_packed_float 
nx3bench.config.sw.api_extensions63 = GL_EXT_packed_pixels 
nx3bench.config.sw.api_extensions64 = GL_EXT_pixel_buffer_object 
nx3bench.config.sw.api_extensions65 = GL_EXT_point_parameters 
nx3bench.config.sw.api_extensions66 = GL_EXT_rescale_normal 
nx3bench.config.sw.api_extensions67 = GL_EXT_secondary_color 
nx3bench.config.sw.api_extensions68 = GL_EXT_separate_specular_color 
nx3bench.config.sw.api_extensions69 = GL_EXT_shadow_funcs 
nx3bench.config.sw.api_extensions70 = GL_EXT_stencil_two_side 
nx3bench.config.sw.api_extensions71 = GL_EXT_stencil_wrap 
nx3bench.config.sw.api_extensions72 = GL_EXT_texture3D 
nx3bench.config.sw.api_extensions73 = GL_EXT_texture_array 
nx3bench.config.sw.api_extensions74 = GL_EXT_texture_buffer_object 
nx3bench.config.sw.api_extensions75 = GL_EXT_texture_compression_latc 
nx3bench.config.sw.api_extensions76 = GL_EXT_texture_compression_rgtc 
nx3bench.config.sw.api_extensions77 = GL_EXT_texture_compression_s3tc 
nx3bench.config.sw.api_extensions78 = GL_EXT_texture_cube_map 
nx3bench.config.sw.api_extensions79 = GL_EXT_texture_edge_clamp 
nx3bench.config.sw.api_extensions80 = GL_EXT_texture_env_combine 
nx3bench.config.sw.api_extensions81 = GL_EXT_texture_env_dot3 
nx3bench.config.sw.api_extensions82 = GL_EXT_texture_filter_anisotropic 
nx3bench.config.sw.api_extensions83 = GL_EXT_texture_integer 
nx3bench.config.sw.api_extensions84 = GL_EXT_texture_lod 
nx3bench.config.sw.api_extensions85 = GL_EXT_texture_lod_bias 
nx3bench.config.sw.api_extensions86 = GL_EXT_texture_mirror_clamp 
nx3bench.config.sw.api_extensions87 = GL_EXT_texture_object 
nx3bench.config.sw.api_extensions88 = GL_EXT_texture_sRGB 
nx3bench.config.sw.api_extensions89 = GL_EXT_texture_shared_exponent 
nx3bench.config.sw.api_extensions90 = GL_EXT_timer_query 
nx3bench.config.sw.api_extensions91 = GL_EXT_vertex_array 
nx3bench.config.sw.api_extensions92 = GL_IBM_rasterpos_clip 
nx3bench.config.sw.api_extensions93 = GL_IBM_texture_mirrored_repeat 
nx3bench.config.sw.api_extensions94 = GL_KTX_buffer_region 
nx3bench.config.sw.api_extensions95 = GL_NV_blend_square 
nx3bench.config.sw.api_extensions96 = GL_NV_copy_depth_to_color 
nx3bench.config.sw.api_extensions97 = GL_NV_depth_buffer_float 
nx3bench.config.sw.api_extensions98 = GL_NV_depth_clamp 
nx3bench.config.sw.api_extensions99 = GL_NV_fence 
nx3bench.config.sw.api_extensions100 = GL_NV_float_buffer 
nx3bench.config.sw.api_extensions101 = GL_NV_fog_distance 
nx3bench.config.sw.api_extensions102 = GL_NV_fragment_program 
nx3bench.config.sw.api_extensions103 = GL_NV_fragment_program_option 
nx3bench.config.sw.api_extensions104 = GL_NV_fragment_program2 
nx3bench.config.sw.api_extensions105 = GL_NV_framebuffer_multisample_coverage 
nx3bench.config.sw.api_extensions106 = GL_NV_geometry_shader4 
nx3bench.config.sw.api_extensions107 = GL_NV_gpu_program4 
nx3bench.config.sw.api_extensions108 = GL_NV_half_float 
nx3bench.config.sw.api_extensions109 = GL_NV_light_max_exponent 
nx3bench.config.sw.api_extensions110 = GL_NV_multisample_filter_hint 
nx3bench.config.sw.api_extensions111 = GL_NV_occlusion_query 
nx3bench.config.sw.api_extensions112 = GL_NV_packed_depth_stencil 
nx3bench.config.sw.api_extensions113 = GL_NV_parameter_buffer_object 
nx3bench.config.sw.api_extensions114 = GL_NV_pixel_data_range 
nx3bench.config.sw.api_extensions115 = GL_NV_point_sprite 
nx3bench.config.sw.api_extensions116 = GL_NV_primitive_restart 
nx3bench.config.sw.api_extensions117 = GL_NV_register_combiners 
nx3bench.config.sw.api_extensions118 = GL_NV_register_combiners2 
nx3bench.config.sw.api_extensions119 = GL_NV_texgen_reflection 
nx3bench.config.sw.api_extensions120 = GL_NV_texture_compression_vtc 
nx3bench.config.sw.api_extensions121 = GL_NV_texture_env_combine4 
nx3bench.config.sw.api_extensions122 = GL_NV_texture_expand_normal 
nx3bench.config.sw.api_extensions123 = GL_NV_texture_rectangle 
nx3bench.config.sw.api_extensions124 = GL_NV_texture_shader 
nx3bench.config.sw.api_extensions125 = GL_NV_texture_shader2 
nx3bench.config.sw.api_extensions126 = GL_NV_texture_shader3 
nx3bench.config.sw.api_extensions127 = GL_NV_transform_feedback 
nx3bench.config.sw.api_extensions128 = GL_NV_vertex_array_range 
nx3bench.config.sw.api_extensions129 = GL_NV_vertex_array_range2 
nx3bench.config.sw.api_extensions130 = GL_NV_vertex_program 
nx3bench.config.sw.api_extensions131 = GL_NV_vertex_program1_1 
nx3bench.config.sw.api_extensions132 = GL_NV_vertex_program2 
nx3bench.config.sw.api_extensions133 = GL_NV_vertex_program2_option 
nx3bench.config.sw.api_extensions134 = GL_NV_vertex_program3 
nx3bench.config.sw.api_extensions135 = GL_NVX_conditional_render 
nx3bench.config.sw.api_extensions136 = GL_SGIS_generate_mipmap 
nx3bench.config.sw.api_extensions137 = GL_SGIS_texture_lod 
nx3bench.config.sw.api_extensions138 = GL_SGIX_depth_texture 
nx3bench.config.sw.api_extensions139 = GL_SGIX_shadow 
nx3bench.config.sw.api_extensions140 = GL_SUN_slice_accum 
nx3bench.config.sw.api_extensions141 = GL_WIN_swap_hint 
nx3bench.config.sw.api_extensions142 = WGL_EXT_swap_control 
nx3bench.config.sw.api_extensions143 = GL_Autodesk_valid_back_buffer_hint 
nx3bench.config.sw.api_extensions144 = WGL_ARB_buffer_region 
nx3bench.config.sw.api_extensions145 = WGL_ARB_extensions_string 
nx3bench.config.sw.api_extensions146 = WGL_ARB_make_current_read 
nx3bench.config.sw.api_extensions147 = WGL_ARB_multisample 
nx3bench.config.sw.api_extensions148 = WGL_ARB_pbuffer 
nx3bench.config.sw.api_extensions149 = WGL_ARB_pixel_format 
nx3bench.config.sw.api_extensions150 = WGL_ARB_pixel_format_float 
nx3bench.config.sw.api_extensions151 = WGL_ARB_render_texture 
nx3bench.config.sw.api_extensions152 = WGL_ATI_pixel_format_float 
nx3bench.config.sw.api_extensions153 = WGL_EXT_extensions_string 
nx3bench.config.sw.api_extensions154 = WGL_EXT_framebuffer_sRGB 
nx3bench.config.sw.api_extensions155 = WGL_EXT_pixel_format_packed_float 
nx3bench.config.sw.api_extensions156 = WGL_EXT_swap_control 
nx3bench.config.sw.api_extensions157 = WGL_I3D_genlock 
nx3bench.config.sw.api_extensions158 = WGL_NV_float_buffer 
nx3bench.config.sw.api_extensions159 = WGL_NV_gpu_affinity 
nx3bench.config.sw.api_extensions160 = WGL_NV_render_depth_texture 
nx3bench.config.sw.api_extensions161 = WGL_NV_render_texture_rectangle 
nx3bench.config.sw.api_extensions162 = WGL_NV_swap_group
nx3bench.config.sw.graphics_driver = nVidia 160.02 for Win XP
nx3bench.config.sw.app_version = UGS NX 3
nx3bench.config.sw.app_build = 3.0.3.2
nx3bench.config.submission_date = 06/01/07
nx3bench.config.test_date = 05/15/07
nx3bench.config.submitter = Sun Microsystems
nx3bench.config.availability = 05/22/07
nx3bench.config.price = $12,812.00 US (List, includes monitor) for price quotation cf: <www.sun.com> search for Ultra 40 M2 and for actual parts used see Parts Numbers in the following to facilitate search
nx3bench.config.comment0 = View Frustrum Culling enabled 
nx3bench.config.comment1 = Sun tester: Mike Burke michael.burke@sun.com 650-786-6644
nx3bench.config.comment2 = Price Quotation based on following Parts Numbers provided by Shannon Painter, Broomfield CO tel: 303-547-3675 - fax: 303-568-0312:
nx3bench.config.comment3 = A83-AA Sun Ultra 40 M2 Workstation, 4093-Z  AMD Opteron Model 2222 SE (3.0GHz) dual core processors
nx3bench.config.comment4 = 4084-Z NVIDIA Quadro FX5600, X7204A 17" LCD Flat Panel Monitor
nx3bench.config.comment5 = 5288A-Z Memory Kit (2x 1GB Registered ECC DDR2-667)
nx3bench.config.comment6 =XRB-SSICE-146G15KZ Seagate Internal 146GB 15000 RPM Serial SAS Hard Disk Drive
nx3bench.config.comment7 = Windows XP Pro $139.99 @ <http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=335900&CatId=672>
nx3bench.config.comment8 = link to nVidia 160.02 drivers <a href="http://www.nvidia.com/object/winxp_2k_160.02.html">click here</a> or alternatively here <a href="http://www.nzone.com/object/nzone_downloads_rel70betadriver.html">click here</a>
nx3bench.config.comment9 = nVidia driver Control Panel 3D display applet settings: SLI Configuration enabled - Global Presets: Base Profile SLI Performance Mode: Force Alternate Frame Rendering 2
!-------------------------------------------------------------------------! 
! Score Data                                                        ! 
! Do not edit any portion of this file after this line     ! 
!-------------------------------------------------------------------------! 
nx3bench.overall.composite =  9.61
nx3bench.overall.runtime =  438.04
nx3bench.graphics.composite =  20.94
nx3bench.graphics.runtime =  140.73
nx3bench.cpu.composite =  4.47
nx3bench.cpu.runtime =  252.05
nx3bench.io.composite =  2.93
nx3bench.io.runtime =  45.26
nx3bench.Medium.Model.Shaded = 26.05
nx3bench.Medium.Model.Wire.Frame= 14.67
nx3bench.Large.Shaded = 27.81
nx3bench.Large.Wire.Frame =  26.38
nx3bench.Large.Shaded.w/edges =  37.53
nx3bench.Large.Wire.Frame =  20.67
nx3bench.Total.shaded_edge_off_rotation =  34.01
nx3bench.Total.shaded_edge_on_rotation =  26.16
nx3bench.Total.shaded_smooth_edge_on_rotation =  8.16
nx3bench.Total.shaded_smooth_edge_on_rotation_6lights =  43.10
nx3bench.total_lights_and_edges_ops =  20.09
nx3bench.Total.HiddenSurfaceRemoval =  4.62
!----------------------------------------------------------! 
!                          END                         ! 
!----------------------------------------------------------!