--------------------
--------------------
Viewset: DRV-08
Test Number 01: Weight 75.00
--------------------
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -nil 1 -grab grab.scr
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Number of frames run: 370, Test period: 2.703000 (sec)
137. frames/sec -- -mh gyda1-tsmat -rm MIXED -nf 370 -cp PRIMITIVE -ir -va -zb -nil 1 -xws 1260 -vz -wt -nv
Writing PNG file '..\results\drv\drv-01QualityFull.png'...done.
Writing PNG file '..\results\drv\drv-01QualityFull-depth.png'...done.
=============================================================
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -nil 1 -grab grabtest.scr -grabonly
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Writing PNG file '..\results\drv\drv-01Full.png'...done.
Writing PNG file '..\results\drv\drv-01Full-depth.png'...done.
Writing PNG file '..\results\drv\drv-01.png'...done.
Writing PNG file '..\results\drv\drv-01-depth.png'...done.
Number of pixels different: 0
Percentage pixels different: 0.000000 %
--------------------
Viewset: DRV-08
Test Number 02: Weight 13.00
--------------------
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -nil 1 -tx marble-slate.ppm -te MODULATE -magf LINEAR -minf LINEAR_MIPMAP_LINEAR -grab grab.scr
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable TRUE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File marble-slate.ppm
Texture Minification Filter LINEAR_MIPMAP_LINEAR
Texture Magnification Filter LINEAR
Texture Environment Mode MODULATE
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Number of frames run: 370, Test period: 2.703000 (sec)
137. frames/sec -- -mh gyda1-tsmat -rm MIXED -nf 370 -cp PRIMITIVE -ir -va -zb -nil 1 -tx marble-slate.ppm -magf LINEAR -minf LINEAR_MIPMAP_LINEAR -te MODULATE -xws 1260 -vz -wt -nv
Writing PNG file '..\results\drv\drv-02QualityFull.png'...done.
Writing PNG file '..\results\drv\drv-02QualityFull-depth.png'...done.
=============================================================
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -nil 1 -tx marble-slate.ppm -te MODULATE -magf LINEAR -minf LINEAR_MIPMAP_LINEAR -grab grabtest.scr -grabonly
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable TRUE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File marble-slate.ppm
Texture Minification Filter LINEAR_MIPMAP_LINEAR
Texture Magnification Filter LINEAR
Texture Environment Mode MODULATE
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Writing PNG file '..\results\drv\drv-02Full.png'...done.
Writing PNG file '..\results\drv\drv-02Full-depth.png'...done.
Writing PNG file '..\results\drv\drv-02.png'...done.
Writing PNG file '..\results\drv\drv-02-depth.png'...done.
Number of pixels different: 0
Percentage pixels different: 0.000000 %
--------------------
Viewset: DRV-08
Test Number 03: Weight 4.00
--------------------
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -vz -nil 1 -polystipple -grab grab.scr
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable TRUE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Number of frames run: 370, Test period: 2.703000 (sec)
137. frames/sec -- -mh gyda1-tsmat -rm MIXED -nf 370 -cp PRIMITIVE -ir -va -zb -nil 1 -pp -xws 1260 -vz -wt -nv
Writing PNG file '..\results\drv\drv-03QualityFull.png'...done.
Writing PNG file '..\results\drv\drv-03QualityFull-depth.png'...done.
=============================================================
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-tsmat -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -vz -nil 1 -polystipple -grab grabtest.scr -grabonly
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-tsmat
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 42821
Number of Vertices per Frame 376178
Number of Vertices per Primitive 8.784895
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable TRUE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 1
Number of Local Lights 0
Color Material Enable TRUE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading FALSE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Writing PNG file '..\results\drv\drv-03Full.png'...done.
Writing PNG file '..\results\drv\drv-03Full-depth.png'...done.
Writing PNG file '..\results\drv\drv-03.png'...done.
Writing PNG file '..\results\drv\drv-03-depth.png'...done.
Number of pixels different: 0
Percentage pixels different: 0.000000 %
--------------------
Viewset: DRV-08
Test Number 04: Weight 4.00
--------------------
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-wire -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -flat -grab grab.scr
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-wire
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 94275
Number of Vertices per Frame 1599755
Number of Vertices per Primitive 16.969027
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 0
Number of Local Lights 0
Color Material Enable FALSE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading TRUE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Number of frames run: 370, Test period: 5.735000 (sec)
64.5 frames/sec -- -mh gyda1-wire -rm MIXED -nf 370 -cp PRIMITIVE -ir -va -zb -f -xws 1260 -vz -wt -nv
Writing PNG file '..\results\drv\drv-04QualityFull.png'...done.
Writing PNG file '..\results\drv\drv-04QualityFull-depth.png'...done.
=============================================================
WARNING - unrecognized command line option '-th'
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-wire -wt -th -zb -cp PRIMITIVE -va -nv -xws 1260 -yws 960 -flat -grab grabtest.scr -grabonly
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 1260
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-wire
Input Mode -mh
Minimum Test Period 0.000000
Number of Frames 370
Number of Primitives 94275
Number of Vertices per Frame 1599755
Number of Vertices per Primitive 16.969027
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection FALSE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode TRUE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 0
Number of Local Lights 0
Color Material Enable FALSE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading TRUE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable TRUE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Writing PNG file '..\results\drv\drv-04Full.png'...done.
Writing PNG file '..\results\drv\drv-04Full-depth.png'...done.
Writing PNG file '..\results\drv\drv-04.png'...done.
Writing PNG file '..\results\drv\drv-04-depth.png'...done.
Number of pixels different: 0
Percentage pixels different: 0.000000 %
--------------------
Viewset: DRV-08
Test Number 05: Weight 4.00
--------------------
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-wire -ortho -flat -cp PRIMITIVE -va -nv -mp 12 -xws 960 -yws 960 -grab grab.scr
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 960
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-wire
Input Mode -mh
Minimum Test Period 12.000000
Number of Frames 0
Number of Primitives 94275
Number of Vertices per Frame 1599755
Number of Vertices per Primitive 16.969027
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection TRUE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode FALSE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 0
Number of Local Lights 0
Color Material Enable FALSE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading TRUE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable FALSE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Number of frames run: 855, Test period: 11.984000 (sec)
71.3 frames/sec -- -mh gyda1-wire -rm MIXED -mp 12 -cp PRIMITIVE -ir -va -f -or -nv
Writing PNG file '..\results\drv\drv-05QualityFull.png'...done.
Writing PNG file '..\results\drv\drv-05QualityFull-depth.png'...done.
=============================================================
Viewperf Version 7.0
Viewperf Arguments -mh gyda1-wire -ortho -flat -cp PRIMITIVE -va -nv -mp 12 -xws 960 -yws 960 -grab grabtest.scr -grabonly
Month 1
Day 23
Year 2003
Host TCD034
Operating System Microsoft Windows NT
Operating System Version Version 5.0 (Build 2195: Service Pack 3)
Host Vendor unknown
Host Model AT/AT COMPATIBLE
Host CPU x86 Family 15 Model 2 Stepping 7
Host CPU Count unknown
Host Memory Size (MB) 512
Host Primary Cache Size (KB) unknown
Host Secondary Cache Size (KB) unknown
Window System Win32
Driver Version NVIDIA Compatible Windows 2000 Display driver, Version 42.81 Version: 6.14.01.4281
OpenGL Vendor NVIDIA CORPORATION
OpenGL Version 1.4.0
OpenGL Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
OpenGL Renderer Quadro FX 2000/AGP/SSE2
OpenGL Client Vendor NVIDIA CORPORATION
OpenGL Client Version 1.4.0
OpenGL Client Extensions GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
GLU Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Direct Rendering False
Double Buffer True
Stereo False
RGBA True
Color Index Size -1
Red Size 8
Green Size 8
Blue Size 8
Alpha Size 0
Accum Red Size 16
Accum Green Size 16
Accum Blue Size 16
Accum Alpha Size 16
Depth Size 24
Stencil Size 0
Auxiliary Buffer Count 0
Frame BufferLevel 0
Window Width (pixels) 960
Window Height (pixels) 960
Screen Width (pixels) 1280
Screen Height (pixels) 1024
Pixel Format ID 4
Visual Selection Criteria MINIMUM
Number of Execution Threads 1
Geometry File gyda1-wire
Input Mode -mh
Minimum Test Period 12.000000
Number of Frames 0
Number of Primitives 94275
Number of Vertices per Frame 1599755
Number of Vertices per Primitive 16.969027
Toggle Mode NONE
Batching Count 0
Render Mode MIXED
Color per COLOR_PER_PRIMITIVE
Orthographic Projection TRUE
Display List FALSE
Vertex Array (OpenGL1.1) TRUE
Interleaved Data FALSE
Clip Geometry FALSE
Walkthrough Mode FALSE
Geom Repeat Mode FALSE
Back Face Cull FALSE
Front Face Cull FALSE
Front Polygon Mode FILL
Back Polygon Mode FILL
Polygon Stipple Enable FALSE
Polygon Antialiasing Enable FALSE
Line Width 1.000000
Line Stipple Enable FALSE
Line Antialiasing Enable FALSE
Number of Infinite Lights 0
Number of Local Lights 0
Color Material Enable FALSE
Color Material Face FRONT
Color Material Mode AMBIENT_AND_DIFFUSE
Facet Normals FALSE
Two Sided Lighting Enable FALSE
Local Viewer Enable FALSE
Flat Shading TRUE
Fog Enable FALSE
Normal Normalization FALSE
User Clip Plane FALSE
Material Changes Disabled FALSE
Attribue Changes Disabled FALSE
Trace Lights Enabled FALSE
Texture Enable FALSE
TexObj Enable FALSE
Texture Generation Mode NO_TEXTURE_GENERATION
Texture File NONE
Texture Minification Filter NEAREST
Texture Magnification Filter NEAREST
Texture Environment Mode DECAL
Texture Components 3
Depth Test Enable FALSE
Blend Enable FALSE
Source Blend Function SRC_ALPHA
Destination Blend Function ONE_MINUS_SRC_ALPHA
Dithering Enable TRUE
Motion Blur Amount 0.000000
Full Scene Antialiasing Redraws 0
Full Scene Antialiasing Jitter Amount 0.000000
Writing PNG file '..\results\drv\drv-05Full.png'...done.
Writing PNG file '..\results\drv\drv-05Full-depth.png'...done.
Writing PNG file '..\results\drv\drv-05.png'...done.
Writing PNG file '..\results\drv\drv-05-depth.png'...done.
Number of pixels different: 0
Percentage pixels different: 0.000000 %