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Standard Performance Evaluation Corporation

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3ds Max viewset (3dsmax-06)

 

The 3dsmax-06 viewset was created from traces of the graphics workload generated by 3ds Max 2016 using the default Nitrous DX11 driver.

The models for this viewset came from the SPECapc for 3ds Max 2015 benchmark and other sources. In order to best approximate real-world use cases, several tests incorporate multiple viewsets on screen, each using a different rendering method. The styles of rendering in the viewset reflect those most commonly used in major markets, including realistic, shaded and wireframe. Some lesser-used but interesting rendering modes such as facets, graphite and clay are also incorporated. The animations in the viewset are a combination of model spin and camera fly-through, depending on the model.

  1. Architectural model, shaded

  2. Architectural model, graphite

  3. Space model, wireframe

  4. Space model, clay

  5. Underwater model, wireframe

  6. Underwater model, shaded

  7. Huge fish model, wireframe

  8. Huge fish model, shaded

  9. Office model, realistic

  10. Office model, shaded

  11. Office model, realistic, with materials

Models from the SPECapc for 3ds Max 2015 benchmark were used to create many of the traces, and those were contributed by various sources, including:

  The architectural model of an office building was contributed by Nvidia.