3ds max Viewset (3dsmax-04)
The 3dsmax-04 viewset was created from traces of the graphics
workload generated by 3ds max 3.1. To ensure a common comparison
point, the OpenGL plug-in driver from Discreet was used during
tracing.
The models for this viewset came from the SPECapc 3ds max 3.1
benchmark. Each model was measured with two different lighting
models to reflect a range of potential 3ds max users. The high-complexity
model uses five to seven positional lights as defined by the SPECapc
benchmark and reflects how a high-end user would work with 3ds
max. The medium-complexity lighting models uses two positional
lights, a more common lighting environment.
The viewset is based on a trace of the running application and
includes all the state changes found during normal 3ds max operation.
Immediate-mode OpenGL calls are used to transfer data to the graphics
subsystem.
As with the SPECapc test, tests are weighted 1/3 smooth-shaded,
1/3 facet-shaded, and 1/3 wireframe.
Test
|
Weight
|
Description
|
1
|
5.5
|
Juggler, smooth-shaded, medium-complexity lighting
|
2
|
5.5
|
Juggler, smooth-shaded, high-complexity lighting
|
3
|
5.5
|
Juggler, facet-shaded, medium-complexity lighting
|
4
|
5.5
|
Juggler, facet-shaded, high-complexity lighting.
|
5
|
17.0
|
Juggler, wireframe
|
6
|
5.5
|
Architecture scene, smooth-shaded, medium-complexity lighting
|
7
|
5.5
|
Architecture scene, smooth-shaded, high-complexity lighting
|
8
|
5.5
|
Architecture scene, facet-shaded, medium-complexity lighting
|
9
|
5.5
|
Architecture scene, facet-shaded, high-complexity lighting
|
10
|
17.0
|
Architecture scene, wireframe
|
11
|
5.5
|
Landscape scene, smooth-shaded, medium-complexity lighting
|
12
|
5.5
|
Landscape scene, smooth-shaded, high-complexity lighting
|
13
|
5.5
|
Landscape scene, facet-shaded, medium-complexity lighting
|
14
|
5.5
|
Landscape scene, facet-shaded, high-complexity lighting
|
|