SPECapc for 3ds Max 2015 benchmark
The SPECapc for 3ds Max 2015 benchmark is performance evaluation software for systems running Autodesk 3ds Max 2015. The benchmark was introduced on August 13, 2014. It requires that users have a working version of 3ds Max 2015 with Service Pack 1 applied.
The SPECapc for 3ds Max 2015 benchmark contains 48 tests for comprehensive measurement of modeling, interactive graphics, visual effects, CPU and GPU performance. Features in the latest SPECapc benchmark are keyed to upgrades in 3ds Max 2015, including new DirectX 11 shaders and vector maps, Nitrous viewport enhancements, and new dynamics and visual effects. The benchmark also improves run-to-run consistency and results reporting.
The benchmark is available for immediate download. It is free for everyone but sellers of computers and related products that are not SPEC/GWPG members; these sellers are required to pay the $2,500 vendor license.
Running the benchmark
Benchmark results are derived by taking the total number of seconds to run each test and nomalizing it based
on a reference machine, in this case a Dell Precision 690 workstation with 2.0-GHz Intel Xeon 5130 processor, 4 x 4GB FB-DIMM DDR2 SDRAM (ECC) memory, NVIDIA
Quadro Q600 graphics card, and Western Digital 500GB 7200 rpm hard drive. The normalization process
ensures a scoring system where a bigger score is better. Composite
scores are reported for CPU, GPU and large-model (city scene) performance.
The benchmark can be run at 4K and HD resolutions, and at different anti-aliasing levels: 0xAA (default), 2x, 4x, and 8x AA. These represent very different workloads so the end results are segregated into different sections on the results summary page. The results are first sorted by screen resolution, then AA level.
Recommended memory is 16GB and the benchmark is supported only on systems running the Microsoft Windows Win7 64-bit operating system. The SPECapc for 3ds Max 2015results cannot be compared with those for previous versions of the benchmark.
Run rules
Results
Performance tests
Test0541 Architecture Basic - Interactive Graphics |
Test0410 Brutal Flower - Multiple Object Stress - Interactive Graphics |
Test0040 Building Flyby - Advanced Visual Styles |
Test2040 FishFlock Smooth - Advanced Visual Styles |
Test0400 Max Hardware Light Test - Interactive Graphics |
Test0622 HugeFish Smooth - Interactive Graphics |
Test0625 HugeFish Rotate - Interactive Graphics |
Test0340 IK Group - Interactive Graphics |
Test0323 Opacity Performance - Blended - Interactive Graphics |
Test0390 Particle Tests - Interactive Graphics |
Test0531 UnderWater Animation - Advanced Visual Styles |
Test0140 Moving Blended Lights - Interactive Graphics |
Test0600 SpaceFlyby Wireframe - Interactive Graphics |
Test0601 SpaceFlyby Smooth with Edges - Interactive Graphics |
Test0602 SpaceFlyby Smooth - Interactive Graphics |
Test1510 SpiderWalk - Playback - Interactive Graphics |
Test0044 Brutal Flower - Advanced Viewperf - Advanced Visual Styles |
Test2010 MeshSmooth-Polygon Spaceship Advanced Visual Styles |
Test8020 Building City - Large Model CPU |
Test8030 Moving City - Large Model GPU |
Test0050 Changing Color Test - Modeling |
Test0070 SubObject Vertices - Modeling |
Test0100 Extrude Faces - Modeling |
Test0110 Bevel Faces - Modeling |
Test0041 Gizmo Transforms - Move - Modeling |
Test0042 Gizmo Transforms - Rotate - Modeling |
Test0043 Gizmo Transforms - Scale - Modeling |
Test0370 Create Tank Scene - Modeling |
Test0210 Softbody Objects - Flag - Advanced Visual Styles |
Test0121 Vertex Soft-Selection - Modeling |
Test0130 Multi-SubObject Texturing - Modeling |
Test0125 Create Textures - CPU Computing |
Test1000 Radiosity - CPU Computing |
Test1500 SpiderWalk - Create Walk Cycle - CPU Computing |
Test1070 Quicksilver-Green Apples Basic - GPU Rendering |
Test1075 Quicksilver-Green Apples Advanced - GPU Rendering |
Test1090 Quicksilver - Army Camp - GPU Rendering |
Test1100 Quicksilver - Chess Basic - GPU Rendering |
Test1105 Quicksilver - Chess Advanced - GPU Rendering |
Test1110 Quicksilver - Chess Short - GPU Rendering |
Test1120 Quicksilver - Chess DOF - GPU Rendering |
Test1520 SpiderWalk - Quicksilver Render - GPU Rendering |
Test1085 Mental Ray - Train Engine - CPU Rendering |
Test1095 Mental Ray - Army Camp - CPU Rendering |
Test1115 Mental Ray - Chess Short - CPU Rendering |
Test1040 UnderWater - CPU Rendering |
Test1060 UnderwaterEscape - CPU Rendering |
Test0542 Architectural Advanced Styles - Advanced Visual Styles |
Acknowledgments
In addition to its member companies, the SPECapc project group thanks Autodesk for contributing content and expertise to this benchmark, and to independent animators who created models, including Mike O’Rourke of Fritz Studio (www.fritzstudio.com), Andy Murdock of Lots of Robots (www.lotsofrobots.com), Gary M. Davis of visualZ (www.visualz.com), and Zack Baker.
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