Lightscape Viewset (light-06)
The Lightscape Visualization System from Discreet Logic
represents a new generation of computer graphics technology that combines
proprietary radiosity algorithms with a physically based lighting interface.
Lighting
The most significant feature of Lightscape is its
ability to accurately simulate global illumination effects. The system
contains two integrated visualization components. The primary component
utilizes progressive radiosity techniques and generates view-independent
simulations of the diffuse light propagation within an environment. Subtle
but significant effects are captured, including indirect illumination,
soft shadows, and color bleeding between surfaces. A post process using
ray tracing techniques adds specular highlights, reflections, and transparency
effects to specific views of the radiosity solution.
Interactivity
Most rendering programs calculate the shading of surfaces
at the time the image is generated. Lightscape's radiosity component precalculates
the diffuse energy distribution in an environment and stores the lighting
distribution as part of the 3D model. The resulting lighting "mesh" can
then be rapidly displayed. Using OpenGL display routines, Lightscape takes
full advantage of the advanced 3D graphics capabilities of SGI workstations
or PC-based OpenGL-compliant graphic acceleration boards. Lightscape allows
you to interactively move through fully simulated environments.
Progressive
Refinement
Lightscape utilizes a progressive refinement radiosity algorithm
that produces useful visual results almost immediately upon processing.
The quality of the visualization improves as the process continues. In this
way, the user has total control over the quality (vs. time) desired to perform
a given task. At any point in the solution process, users can alter the
characteristic of a light source or surface material and the system will
rapidly compensate and display the new results without the need for restarting
the solution. This flexibility and performance allow users to rapidly test
various lighting and material combinations to obtain precisely the visual
effect desired.
There are four tests specified by the viewset that represent
the most common operations performed by the Lightscape Visualization System:
Test |
Weight |
Description |
1 |
25% |
Walkthrough wireframe rendering of "Cornell Box"
model using line loops with colors supplied per vertex. |
2 |
25% |
Full-screen walkthrough solid rendering of "Cornell
Box" model using smooth-shaded z-buffered quads with colors supplied
per vertex. |
3 |
25% |
Walkthrough wireframe rendering of 750K-quad Parliament
Building model using line loops with colors supplied per vertex. |
4 |
25% |
Full-screen walkthrough solid rendering of 750K-quad
Parliament Building model using smooth-shaded z-buffered quads with
colors supplied per vertex. |
Test # |
Weight (%) |
Testing Parameters (Also see default parameters) |
1 |
25% |
-qd box -rm LINE -cp VERTEX -wt |
2 |
25% |
-qd box -rm QUAD -cp VERTEX -zb -bt 30 -xws 1248
-yws 960 -wt |
3 |
25% |
-qd parlment -rm LINE -cp VERTEX -wt |
4 |
25% |
-qd parlment -rm QUAD -cp VERTEX -zb -bt
30 -xws 1248 -yws 960 -wt |
|