 SPECapcSM for
  Maya 6.5
 SPECapcSM for
  Maya 6.5| Fujitsu Siemens CELSIUS M460 - E6850 3GHz - nVidia Quadro FX 4600 | Composite Score = 4.40 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Graphics Composite | 5.22 |   | |||||||||
| CPU Composite | 2.69 | ||||||||||
| I/O Composite | 3.62 | ||||||||||
| Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
| Project | 1.95 | Project | 21.19 | Project | 1.44 | Project | 1.47 | Project | 8.53 | ||
| Graphics wireframe | 1.58 | Graphics wireframe | 0.42 | Graphics wireframe | 13.87 | Graphics wireframe | 3.32 | CPU Deformation | 315.82 | ||
| Graphics smooth shade | 1.31 | Graphics smooth shade | 0.62 | Graphics smooth shade | 21.61 | Graphics smooth shade | 6.95 |  | |||
| Texture download | 7.55 | Texture download | 0.00 | Texture download | 1.84 | Texture download | 14.35 | ||||
| Textured | 2.55 | Textured | 0.63 | Textured | 37.45 | Textured | 8.64 | ||||
| Textured selected | 3.32 | Textured selected | 1.00 | Textured selected | 48.35 | Textured selected | 8.90 | ||||
| Textured highlighted | 5.53 | Textured highlighted | 1.22 | Textured highlighted | 42.85 | Textured highlighted | 10.05 | ||||
| nVidia Quadro FX4600 | Intel Core2 Duo CPU E6850, 3 GHz, 4MB L2, 1333MHz | Microsoft Windows XP Pro SP2 | |||
| 32 | 2 cores, 1 chip, 2 cores/chip | Windows | |||
| 16/0 + 16/0 bits | 32K(I) / 32K(D) per core | NVIDIA CORPORATION / 2.1.1 | |||
| 24bit | 4096k | GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint | |||
| 8 bits | 0 | 160.02 | |||
| 0bit | 2048MB 800MHz non-ECC DDR2 SDRAM (2 x 1024MB) | 6.5 | |||
| 
 | 4096 | 200501140008 | |||
| 0bit | 80GB | Driver set to "Maya" profile. This platform is available in Europe through the reseller channel.To locate a reseller in your country please click here.For more information on Fujitsu Siemens workstation products click here.The graphics driver is available from the Fujitsu Siemens support website. | |||
| Virtual Memory | SEAGATE Barracuda | ||||
| Unified | 7,200 | ||||
| Fujitsu Siemens SCENICVIEW A17-3 | SATA II | ||||
| 1280 x 1024 | INTEGRATED | ||||
| 17" LCD | 
 | ||||
| 60Hz | |||||
| OFF | |||||
| Submitted By: | Fujitsu Siemens Computers | Submittal Date: | 01/04/2008 | System Class: | Single Supplier | 
| Test Date: | 12/20/2007 | Availability: | 11/2007 | Price: | €3,720 (as of 01/04/2008)(list) | 
   Copyright © 2005-2009
    Standard Performance Evaluation Corporation.
  All brand names and trademarks are the properties of their respective owners.
  Generated on Fri Apr 17 17:19:50 EDT 2009 by SPEC/APC Maya HTML formatter v1.3