!-----------------------------------------------------------------! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, like this: ! ! lightwave96.config.comment0 = First comment line ! ! lightwave96.config.comment1 = Second comment line ! !-----------------------------------------------------------------! lightwave96.config.system_id = HP Z800 Workstation X5680 3.33GHz ATI FirePro V8800 lightwave96.config.system_id.short = HP Z800 Workstation X5680 3.33GHz ATI FirePro V8800 lightwave96.config.hw.cpu_model = Intel Xeon X5680 3.33GHz, 12MB L3, 1333MHz lightwave96.config.hw.cpu_characteristics = Intel� Turbo Boost Technology up to 3.60GHz lightwave96.config.hw.cpu_frequency = 3.33GHz lightwave96.config.hw.num_populated_processor_sockets = 2 lightwave96.config.hw.cores_per_processor_socket = 6 lightwave96.config.hw.threads_per_core = 2 lightwave96.config.hw.primary_cache_per_core = 32K(I) / 32K(D) lightwave96.config.hw.secondary_cache_per_socket = 1536K lightwave96.config.hw.tertiary_cache_per_socket = 12MB lightwave96.config.hw.memory = 6GB DDR3-1333 ECC RAM lightwave96.config.hw.memory_configuration = 6x1GB (3GB on each processor) lightwave96.config.hw.page_size = 4096 lightwave96.config.graphics.accelerator = ATI FirePro V8800 lightwave96.config.graphics.memory = 2GB lightwave96.config.graphics.display_model = HP ZR24w lightwave96.config.graphics.screen_width = 1920 lightwave96.config.graphics.screen_height = 1200 lightwave96.config.graphics.display_size = 24" lightwave96.config.graphics.refresh_rate = 60Hz lightwave96.config.graphics.swap_on_retrace = off lightwave96.config.disk.size = 320GB lightwave96.config.disk.model = Seagate Barracuda lightwave96.config.disk.RPM = 7200 lightwave96.config.disk.interface = SATA 3Gb/s lightwave96.config.disk.controller = integrated lightwave96.config.sw.os_version = SP0 lightwave96.config.sw.os = Microsoft Windows 7 Professional 64-bit lightwave96.config.sw.windows_system = Windows lightwave96.config.sw.api = OpenGL lightwave96.config.sw.api_vendor = ATI TECHNOLOGIES INC. lightwave96.config.sw.api_version = 3.2.9535 Compatibility Profile Context FireGL lightwave96.config.sw.api_extensions = GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control lightwave96.config.sw.graphics_driver = 8.701.1.3 lightwave96.config.sw.app_version = 9.6 for Windows 64-bit lightwave96.config.sw.app_build = SP0 lightwave96.config.submission_date = 08/20/2010 lightwave96.config.test_date = 08/12/2010 lightwave96.config.submitter = HP lightwave96.config.availability = 08/2010 lightwave96.config.price = $9,833 (as of 08/12/2010)(list)(does not include monitor) lightwave96.config.comment = System can be ordered from HP's web-site (<a href="http://www.hp.com/workstations/index.html">click here</a>) or from an HP workstations sales representative. Graphics driver available for download from HP's support website (<a href="http://www.hp.com/support/">click here</a>). System BIOS version 3.10. Intel Turbo Boost Mode enabled. HP Enhanced Turbo setting enabled. Intel Hyper-Threading enabled. Idle power savings normal. Windows Aero disabled. Display price is $425. lightwave96.config.submissiontype = Single Supplier !------------------------------------------------------! ! Score Data ! !------------------------------------------------------! lightwave96.result.interactive.score = 3.34 lightwave96.result.render.score = 9.43 lightwave96.result.multitask.score = 6.16 lightwave96.result.interactive.Koringkrek.Animation = 2.65 lightwave96.result.interactive.Koringkrek.OpenGL_Playback_noGLSL_VBO = 3.67 lightwave96.result.interactive.Koringkrek.OpenGL_Playback_GLSL_VBO = 15.30 lightwave96.result.interactive.Koringkrek.OpenGL_Playback_GLSL_noVBO = 13.85 lightwave96.result.interactive.Koringkrek.OpenGL_Playback_noGLSL_noVBO = 6.36 lightwave96.result.interactive.Zombie.Animation = 5.33 lightwave96.result.interactive.Zombie.OpenGL_Playback_noGLSL_VBO = 9.74 lightwave96.result.interactive.Zombie.OpenGL_Playback_GLSL_VBO = 11.62 lightwave96.result.interactive.Zombie.OpenGL_Playback_GLSL_noVBO = 11.38 lightwave96.result.interactive.Zombie.OpenGL_Playback_noGLSL_noVBO = 9.72 lightwave96.result.interactive.ELS.OpenGL_Playback_Multiple_views = 75.49 lightwave96.result.interactive.Wall_Break.OpenGL_Playback_Particles = 9.71 lightwave96.result.interactive.OpenGL.OpenGL_Playback_noGLSL_VBO = 34.58 lightwave96.result.interactive.OpenGL.OpenGL_Playback_GLSL_VBO = 8.38 lightwave96.result.interactive.OpenGL.OpenGL_Playback_GLSL_noVBO = 33.14 lightwave96.result.interactive.OpenGL.OpenGL_Playback_noGLSL_noVBO = 20.56 lightwave96.result.render.ELS.Render_Frame_Monte_Carlo_Radiosity_720p = 48.58 lightwave96.result.render.Matrix.Render_Frame_Volumetric_Light_Subdivison_Surfaces = 23.54 lightwave96.result.render.Lewis_Maserati.Render_Frame_Backdrop_Radiosity = 23.93 lightwave96.result.render.Lewis_Chair.Render_Frame_Radiosity = 36.35 lightwave96.result.render.Wall_Break.Render_Frame_Hypervoxel_particles = 79.89 lightwave96.result.render.Virus.Render_Frame_Hypervoxels = 32.98 lightwave96.result.render.Teaset.Render_Frame = 6.83 lightwave96.result.render.Rings.Render_Frame_Reflections_Radiosity = 65.02 lightwave96.result.single_task.Total_Running_Time = 897.33 lightwave96.result.mt_interactive.Koringkrek.Animation = 3.47 lightwave96.result.mt_interactive.Koringkrek.OpenGL_Playback_noGLSL_VBO = 4.20 lightwave96.result.mt_interactive.Koringkrek.OpenGL_Playback_GLSL_VBO = 17.00 lightwave96.result.mt_interactive.Koringkrek.OpenGL_Playback_GLSL_noVBO = 17.13 lightwave96.result.mt_interactive.Koringkrek.OpenGL_Playback_noGLSL_noVBO = 7.08 lightwave96.result.mt_interactive.Zombie.Animation = 6.77 lightwave96.result.mt_interactive.Zombie.OpenGL_Playback_noGLSL_VBO = 11.51 lightwave96.result.mt_interactive.Zombie.OpenGL_Playback_GLSL_VBO = 13.36 lightwave96.result.mt_interactive.Zombie.OpenGL_Playback_GLSL_noVBO = 12.76 lightwave96.result.mt_interactive.Zombie.OpenGL_Playback_noGLSL_noVBO = 11.96 lightwave96.result.mt_interactive.ELS.OpenGL_Playback_Multiple_views = 87.29 lightwave96.result.mt_interactive.Wall_Break.OpenGL_Playback_Particles = 9.54 lightwave96.result.mt_interactive.OpenGL.OpenGL_Playback_noGLSL_VBO = 34.50 lightwave96.result.mt_interactive.OpenGL.OpenGL_Playback_GLSL_VBO = 8.22 lightwave96.result.mt_interactive.OpenGL.OpenGL_Playback_GLSL_noVBO = 33.11 lightwave96.result.mt_interactive.OpenGL.OpenGL_Playback_noGLSL_noVBO = 20.53 lightwave96.result.mt_interactive.Total_Running_Time = 542.33 lightwave96.result.mt_render.ELS.Render_Frame_Monte_Carlo_Radiosity_720p = 50.37 lightwave96.result.mt_render.Matrix.Render_Frame_Volumetric_Light_Subdivison_Surfaces = 25.78 lightwave96.result.mt_render.Lewis_Maserati.Render_Frame_Backdrop_Radiosity = 25.63 lightwave96.result.mt_render.Lewis_Chair.Render_Frame_Radiosity = 37.93 lightwave96.result.mt_render.Wall_Break.Render_Frame_Hypervoxel_particles = 82.73 lightwave96.result.mt_render.Virus.Render_Frame_Hypervoxels = 34.78 lightwave96.result.mt_render.Teaset.Render_Frame = 7.38 lightwave96.result.mt_render.Rings.Render_Frame_Reflections_Radiosity = 68.60 lightwave96.result.mt_render.Total_Running_Time = 395.33 !------------------------------------------------------! ! END ! !------------------------------------------------------!